14.09.2006, 14:53:31
I think setting Teleporter=no on a VehicleType makes it blow up when chronosphere'd
Which would suggest that a subset of Teleport logic defaults to a different on/off state than other parts of the logic. Weird. Or rather, Westwood.
Which would suggest that a subset of Teleport logic defaults to a different on/off state than other parts of the logic. Weird. Or rather, Westwood.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.