13.09.2006, 21:57:31
Gah, this is driving me crazy now...
I'll start at the begnning. When me and a few friends first started playing with the rulesmd.ini file a friend of ours kept giving us ideas for things to do.
One thing he kept REPEATEDLY going on about was the idea of a teleporting Libian Demolition Truck (or Chrono Nuke Truck as he called it).
He kept bugging us to make it to the point where it became a running joke and one time he passed me a note with three words written clearly on it:
GRONO
NUC
TRUCK
He swears blind that he wrote Chrono Nuke Truck but it simply wasn't true and as such he got mocked repeatedly about it but it did become legendary within our group, the Grono Nuc Truck was here to stay.
Since learning to mod a bit more I thought of reviving the Grono Nuc Truck in all it's glory as a super unit (since the thing would be damn cheep in battle).
Artmd.ini file
[GRONO]
Voxel=yes
Cameo=GRONOICON
Remapable=yes
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
PBarrelLength=192
Rulesmd.ini file
;The Grono Nuc Truck
[GRONO]
UIName=Name:GRONO
Image=GRONO
Name=Grono Nuc Truck
Prerequisite=NAWEAP
Category=AFV
Primary=Demobomb
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=1250
Points=80
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=;DemoTruckSelect
VoiceMove=;DemoTruckMove
VoiceAttack=;DemoTruckAttackCommand
VoiceFeedback=
DieSound=;DemoTruckDie
MoveSound=;DemoTruckMoveStart
CreateSound=;DemoTruckCreated
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=20
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Trainable=no
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
Gronoicon is an altered version of the Demo truck cameo and Grono is the demolition trucks .vxl but renamed. Both have been added to a mix file and put in the RA2 file, and GRONO has been added to the unit list in the rulesmd file.
The prerequisit is just a soviet war factory, and yet the Nuc Truck does't show up at all
Sooo....what have I done wrong this time?
I'll start at the begnning. When me and a few friends first started playing with the rulesmd.ini file a friend of ours kept giving us ideas for things to do.
One thing he kept REPEATEDLY going on about was the idea of a teleporting Libian Demolition Truck (or Chrono Nuke Truck as he called it).
He kept bugging us to make it to the point where it became a running joke and one time he passed me a note with three words written clearly on it:
GRONO
NUC
TRUCK
He swears blind that he wrote Chrono Nuke Truck but it simply wasn't true and as such he got mocked repeatedly about it but it did become legendary within our group, the Grono Nuc Truck was here to stay.
Since learning to mod a bit more I thought of reviving the Grono Nuc Truck in all it's glory as a super unit (since the thing would be damn cheep in battle).
Artmd.ini file
[GRONO]
Voxel=yes
Cameo=GRONOICON
Remapable=yes
PrimaryFireFLH=40,32,96
SecondaryFireFLH=-32,80,120
PBarrelLength=192
Rulesmd.ini file
;The Grono Nuc Truck
[GRONO]
UIName=Name:GRONO
Image=GRONO
Name=Grono Nuc Truck
Prerequisite=NAWEAP
Category=AFV
Primary=Demobomb
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=10
Sight=5
Speed=5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=1250
Points=80
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=;DemoTruckSelect
VoiceMove=;DemoTruckMove
VoiceAttack=;DemoTruckAttackCommand
VoiceFeedback=
DieSound=;DemoTruckDie
MoveSound=;DemoTruckMoveStart
CreateSound=;DemoTruckCreated
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Crusher
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=20
DebrisTypes=TIRE
DebrisMaximums=4
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Trainable=no
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
Gronoicon is an altered version of the Demo truck cameo and Grono is the demolition trucks .vxl but renamed. Both have been added to a mix file and put in the RA2 file, and GRONO has been added to the unit list in the rulesmd file.
The prerequisit is just a soviet war factory, and yet the Nuc Truck does't show up at all
Sooo....what have I done wrong this time?