05.09.2006, 15:13:07
I thought someone had figured out that it was due to debris not being deleted when it disappears?
Cannis had limited the amount of debris types bein used, although I didn't find that helped.
I recently wrote a program to run through my rulesmd.ini and set all debris amounts to zero. There was a significant improvement to the later speed of the game. Although, this could simply be due to the lack of debris, rather than stopping a memory leak.
Can pd and/or CnCVK clarify this?
Cannis had limited the amount of debris types bein used, although I didn't find that helped.
I recently wrote a program to run through my rulesmd.ini and set all debris amounts to zero. There was a significant improvement to the later speed of the game. Although, this could simply be due to the lack of debris, rather than stopping a memory leak.
Can pd and/or CnCVK clarify this?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.