04.09.2006, 16:37:59
(This post was last modified: 04.09.2006, 16:39:13 by Bobingabout.)
erm, yer, that pack doesn't include the gate cameos, i'll have to get you those later.
MISSING NAME=GATES needs the string adding, i use XCC mixer to do this.
the graphic in the void is the biggest problem, units seem to like driving under the graphics, thats why they open sideways, and if the graphic disapeared completly, that'd look even worse.(i know, i tried a few variations.)
i spent a total of about 18 months on these gates(started them, about 6 months break, started the second version, about a year break, the completed them), but if you add up the number of hours i spent on each 1, i'd place it at about 48 hours each(8 solid days). it took 1 whole week(working for about 5 to 6 hours a day) just to get it from a bitmap of parts, to a completed animated gate.
MISSING NAME=GATES needs the string adding, i use XCC mixer to do this.
the graphic in the void is the biggest problem, units seem to like driving under the graphics, thats why they open sideways, and if the graphic disapeared completly, that'd look even worse.(i know, i tried a few variations.)
i spent a total of about 18 months on these gates(started them, about 6 months break, started the second version, about a year break, the completed them), but if you add up the number of hours i spent on each 1, i'd place it at about 48 hours each(8 solid days). it took 1 whole week(working for about 5 to 6 hours a day) just to get it from a bitmap of parts, to a completed animated gate.