Personally I'd rather there be some kind of flag to enable dropship delivery in the teamtype or taskforce rather than just a special number. There would always be a chance that someone would use that number accidentally in a map if they made and deleted a lot of taskforces while working on the map.
As for dropships not coming if there were no units, this is exactly what happened in TS if a dropship reinforcement was empty. Probably again due to special code for action #80. I do like how you can specify the units used to carry the reinforcement by the proposed method though.
Limitations are available to specify what units can be purchased and how many of each specified in the map file. The game lists any unit that has the player country as an owner no matter what other limits on building them exist. Remember there were less limits in TS. De-coupling the amount of credits available to buy from the mission credits would be a good idea though...that would need to be specified in the map.
As for dodgy looking icons, I had problems with icons I'd made using XCC mixer, they looked a bit skewed when loaded into the transport slots but looked fine on the bar otherwise. Some side controls for the graphics set to use for the loadout and for the colour of the rectangle that shows around the icons would be yet another nice feature for the loadout, as would stopping the rectangle leaving green corners where the icons are transparent.
For timeouts, just put a limit on the time you can spend on the screen before automatically proceeding to the game rather than it timeing out like it would if a map was too big or something.
Oh, yeah...one more thing. Whooo, dropships, yeah baby.
As for dropships not coming if there were no units, this is exactly what happened in TS if a dropship reinforcement was empty. Probably again due to special code for action #80. I do like how you can specify the units used to carry the reinforcement by the proposed method though.
Limitations are available to specify what units can be purchased and how many of each specified in the map file. The game lists any unit that has the player country as an owner no matter what other limits on building them exist. Remember there were less limits in TS. De-coupling the amount of credits available to buy from the mission credits would be a good idea though...that would need to be specified in the map.
As for dodgy looking icons, I had problems with icons I'd made using XCC mixer, they looked a bit skewed when loaded into the transport slots but looked fine on the bar otherwise. Some side controls for the graphics set to use for the loadout and for the colour of the rectangle that shows around the icons would be yet another nice feature for the loadout, as would stopping the rectangle leaving green corners where the icons are transparent.
For timeouts, just put a limit on the time you can spend on the screen before automatically proceeding to the game rather than it timeing out like it would if a map was too big or something.
Oh, yeah...one more thing. Whooo, dropships, yeah baby.