21.02.2005, 22:49:39
Marshall;date=Feb 21 2005, 12:54 PM Wrote:@Blade, I can understand your point about outting some extra eye candy in but, as Cannis said, the YRCP is not a mod.
For example, the IFV turrets can have an effect beyond looking pretty (enemies can more easily determine what unit is inside).
What is everyone's opinion on that?
Regarding the TX, why do Reconnection Errors happen at all (in non-TX maps)? I can't imagine that different graphics files cause the problem so it must be code. I assume that including the latest TX inis inisde expandmd02.mix would solve the problem?
Either you're lucky not getting any REs or I'm unlucky - I get them almost every game when I play against my friend when one of us has forgotten to install the TX.
Any TX stuff that fixes an actual bug should be included - let me know what needs doing and I'll do it.
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An enemy could look at the tool tip and tell what was in an IFV anyway for the most part so I don't think that would be a problem and the animated Gap gen certainly wouldn't. I was also going to suggest my improved Yuri load screen that has a green map so it looks consistent with the other countries.
I don't understand the reconnection error myself, since during the TX development, I jumped online numerous times into random games with people and never had any errors amongst any of the competitors. These were internet games, I'm not sure how network games would fare though since they play over IPX and not what I presume is an emulated layer over TCP/IP that the internet uses.
The TX fix is the only paved highway slope for NewUrban that is in the TX mix IIRC, its just a simple fix that stops units tilting the wrong way.