25.08.2006, 12:46:17
I had the same problem with a projectile exploding at Range 1 a few days ago, it only happened after I added the Level= tag. The Level tag had a similar problem on a structure's weapon. Try basing your missile's code off the Guardian GI's secondary weapon instead of the Typhoon's torpedoes. Just change the image to SUBTORP to make it look like the torpedo.