Quote:the inis needed to enable the Assault game modeWhat are you doing about FakeC4?
Quote:4. LAND RUSH - yuri's dog situation.Can't really fix this unless you do a CR-type dogs mod.
Does Yuri get dogs at start? What about the select all of type issue?
Quote:In Purple, the installer has a default-enabled option to turn off show hidden objects, and I'm inclined to add it to the YRCP too. Opinions?My opinion is, and I think most players would agree: Leave my settings alone. I set them as I set them for a reason.
Quote:9. That whole business with the TX terrain control inis I mentioned earlier. I need to get in touch with the TX guys for thisWhy would you need terrain inis? The TX will have them. Or am I missing something?
Quote:10. Cannis, what exactly is wrong with the Robot Control Center? And what do I need to change to fix it?Bah, make me go search for my own posts on other forums why don't you.
- Missing damaged animation for the Robot Control Center, plus other fixes.
The animations for the RCC suffer from incomplete and incorrect code. The code for the normal animation plays 19 of the 20 frames (1 is skipped), the shadow anims are never played, and the damaged anim never appears at all. What you see in the game when the RCC is damaged is the normal anim playing over the damaged building (which is why the antennas are mismatched)... and then 4(! fire anims are plastered over this mess.
First, go into RULESMD.INI and add GAROBO_AD to the end (not somewhere in the middle! of the [Animations] list, since it is missing.
Then, in ARTMD.INI, change these 3 sections so they look just like this:
Code:
[GAROBO]
Remapable=yes
Cameo=RBCCICON
Foundation=2x2
Height=4
Buildup=GAROBOMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=GAROBO_A
ActiveAnimDamaged=GAROBO_AD
ActiveAnimZAdjust=-50
ActiveAnimYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=1
AddOccupy1=-1,0
AddOccupy2=0,-1
AddOccupy3=-1,-1
DamageFireOffset0=-20,23
DamageFireOffset1=18,35
[GAROBO_A]
NewTheater=yes
Normalized=yes
Start=0
LoopStart=0
LoopEnd=20
LoopCount=-1
Rate=220
Layer=ground
Shadow=yes
DoubleThick=true
[GAROBO_AD]
Image=GAROBO_A
Normalized=yes
Start=20
LoopStart=20
LoopEnd=40
LoopCount=-1
Rate=220
Layer=ground
Shadow=yes
DoubleThick=true
Quote:On the subject of building fixes, I would like to see the animated gap generator included as well if cannis was ameanable to it.It was a pain in the ass to make. Let me own it as a CR feature for a while.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.