20.02.2005, 04:31:09
Marshall;date=Feb 19 2005, 11:18 PM Wrote:9. port TX fix: "Bio-reactor animation shadow altered to avoid errant spot appearing when full"
Whilst I was going to include this, I've realised that the Bio Reactor isn't the only building with "errant spots" in it's shadow imagery.
I can't see us including fixed versions of all of them, so I'm inclined not to bother including the Bio Reactor fix.
If the TX guys want to include this particular fix then that might be better - the bigger filesize TX fixes the nitty gritty - in which case the TX guys can consider adding fixed versions of other buildings.
The generic Polish flag and the fixed Weather Controller will be included in the YRCP however, so should not be necessary in the TX anymore.
9. That whole business with the TX terrain control inis I mentioned earlier. I need to get in touch with the TX guys for this (and number 8. too)
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While I know some other stuff has errant shadow spots, only the bio reactor has one that changes in the general use of the building to the point I noticed it (since it changes between full and not full). It also has the bizzare base change when full/empty on snow theater.
Also, I have had a look at the problem with bits of the weather control device not appearing. I think it is because they fall outside the bounds of the foundation. Adding a few rows of pixels to the bottom of the shp should correct that.
On the subject of building fixes, I would like to see the animated gap generator included as well if cannis was ameanable to it. It was clearly an intended feature that got knocked back late on in RA2 development since it still has an entry in the animations list.