20.02.2005, 00:18:59
Sorry to double post, but I want this next bit of info to be distinctly separated from that above.
I need some people to help out with YRCP related stuff!
Below is a list of things that I need investigating:
1. "Did you restore the smoking animation of an apoc's guns from the original RA2 that dissapeared in YR?"
I'm not sure on the details of what's wrong, why it's wrong and how to fix it, however it seems that there is an animation that was in RA2 that isn't in YR.
2. Rubble on many buildings is in the wrong palette.
What are the problem buildings?
Why is it in the wrong palette?
Can it be corrected?
What's the damage in increased filesize as a result of fixing it?
Is it worth fixing?
3. LAND RUSH - infantry pips!
Need confirmation that the infantry pips are indeed changed by the INI Override bug.
All modified Infantry entries need restated pip values.
4. LAND RUSH - yuri's dog situation.
Does Yuri get dogs at start? What about the select all of type issue?
5. hidden object indicators on some buildings are screwed up
The Tech Airport has been fixed but nothing else has.
Quite frankly, I don't care about this. There is so much stuff to look at and test and fiddle with, and I'm of the opinion that you shouldn't use 'Show Hidden Objects' anyway. In Purple, the installer has a default-enabled option to turn off show hidden objects, and I'm inclined to add it to the YRCP too. Opinions?
6. some bridge huts on some maps don't work... provide fixed versions
I haven't got time to test everything. If and when someone discovers a problem, could they at least say they've found a problem, and if possible provide a fixed version of the map. [official maps only of course].
7. fix the maps that have no water but you can still build naval yards
See (6.)
8. artmd.ini mistakes - find out if they really do belong in the main fixes
The mistakes being referred to are:
The entry [NAPSYB] has a flag "CanBeHidden-False".
Presumably, the hyphen should be an equals sign. The actual effect in-game has not been tested.
The entry [CANWY26] has the flags:
DamageFireOffset0=100,-53
DamageFireOffset0-37,33
Presumably, the second line should read "DamageFireOffset1=37,33" although, again, the actual effect in-game has not been tested.
9. port TX fix: "Bio-reactor animation shadow altered to avoid errant spot appearing when full"
Whilst I was going to include this, I've realised that the Bio Reactor isn't the only building with "errant spots" in it's shadow imagery.
I can't see us including fixed versions of all of them, so I'm inclined not to bother including the Bio Reactor fix.
If the TX guys want to include this particular fix then that might be better - the bigger filesize TX fixes the nitty gritty - in which case the TX guys can consider adding fixed versions of other buildings.
The generic Polish flag and the fixed Weather Controller will be included in the YRCP however, so should not be necessary in the TX anymore.
9. That whole business with the TX terrain control inis I mentioned earlier. I need to get in touch with the TX guys for this (and number 8. too)
10. Cannis, what exactly is wrong with the Robot Control Center? And what do I need to change to fix it?
That's it, in terms of code and graphics.
The rest of the YRCP todo list includes:
I. Rewrite Dev Pack.
II. Include exe patch info in dev pack.
III. Write and test installer
IV. Testing by anyone who wants to help with testing.
V. RC compiled.
VI. Multiple language versions.
I need some people to help out with YRCP related stuff!
Below is a list of things that I need investigating:
1. "Did you restore the smoking animation of an apoc's guns from the original RA2 that dissapeared in YR?"
I'm not sure on the details of what's wrong, why it's wrong and how to fix it, however it seems that there is an animation that was in RA2 that isn't in YR.
2. Rubble on many buildings is in the wrong palette.
What are the problem buildings?
Why is it in the wrong palette?
Can it be corrected?
What's the damage in increased filesize as a result of fixing it?
Is it worth fixing?
3. LAND RUSH - infantry pips!
Need confirmation that the infantry pips are indeed changed by the INI Override bug.
All modified Infantry entries need restated pip values.
4. LAND RUSH - yuri's dog situation.
Does Yuri get dogs at start? What about the select all of type issue?
5. hidden object indicators on some buildings are screwed up
The Tech Airport has been fixed but nothing else has.
Quite frankly, I don't care about this. There is so much stuff to look at and test and fiddle with, and I'm of the opinion that you shouldn't use 'Show Hidden Objects' anyway. In Purple, the installer has a default-enabled option to turn off show hidden objects, and I'm inclined to add it to the YRCP too. Opinions?
6. some bridge huts on some maps don't work... provide fixed versions
I haven't got time to test everything. If and when someone discovers a problem, could they at least say they've found a problem, and if possible provide a fixed version of the map. [official maps only of course].
7. fix the maps that have no water but you can still build naval yards
See (6.)
8. artmd.ini mistakes - find out if they really do belong in the main fixes
The mistakes being referred to are:
The entry [NAPSYB] has a flag "CanBeHidden-False".
Presumably, the hyphen should be an equals sign. The actual effect in-game has not been tested.
The entry [CANWY26] has the flags:
DamageFireOffset0=100,-53
DamageFireOffset0-37,33
Presumably, the second line should read "DamageFireOffset1=37,33" although, again, the actual effect in-game has not been tested.
9. port TX fix: "Bio-reactor animation shadow altered to avoid errant spot appearing when full"
Whilst I was going to include this, I've realised that the Bio Reactor isn't the only building with "errant spots" in it's shadow imagery.
I can't see us including fixed versions of all of them, so I'm inclined not to bother including the Bio Reactor fix.
If the TX guys want to include this particular fix then that might be better - the bigger filesize TX fixes the nitty gritty - in which case the TX guys can consider adding fixed versions of other buildings.
The generic Polish flag and the fixed Weather Controller will be included in the YRCP however, so should not be necessary in the TX anymore.
9. That whole business with the TX terrain control inis I mentioned earlier. I need to get in touch with the TX guys for this (and number 8. too)
10. Cannis, what exactly is wrong with the Robot Control Center? And what do I need to change to fix it?
That's it, in terms of code and graphics.
The rest of the YRCP todo list includes:
I. Rewrite Dev Pack.
II. Include exe patch info in dev pack.
III. Write and test installer
IV. Testing by anyone who wants to help with testing.
V. RC compiled.
VI. Multiple language versions.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.