22.08.2006, 13:39:25
I think there's a tutorial on ModEnc for this somewhere.
I know it uses TechLevel, Cost and position in object array (e.g. BuildingTypes list in the case of base defenses)
Don't think it uses Soylent but there may be some other factors.
However, I believe the superweapons are always first, and this cannot be changed.
I know it uses TechLevel, Cost and position in object array (e.g. BuildingTypes list in the case of base defenses)
Don't think it uses Soylent but there may be some other factors.
However, I believe the superweapons are always first, and this cannot be changed.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.