18.08.2006, 22:11:18
No, that's not what I meant. I never said that the particle fails to dissolve, I said "...the particle that creates damage continues to spawn...". Even though the animation is invisible when there is no ore, the game still considers it to be there. Therefore, it continues to spawn particles even though it is invisible. The HideIfNoOre tag is really a cheap hack by WW, though it was never meant to be used in conjunction with particle spawning.