03.08.2006, 17:42:50
Quote:so... why are there 3 different Barracks=yes tags, and what is so important between them?Nothing... (In unit exit code from Barracks)
Quote:on both naval yards and war factories and:I saw special code which detect "Naval" tag on WeaponsFactory
Naval=yes
Quote:is there some way to create multiple buildtypes of each catagory, to allow multiple units from the same [*Types] to be built at once, such as warfactory and navalyard, barracks and kenal, and each of these 6 for the various the 4 different sides, plus neutral
Naval yard are using special code and another building queue.
But when I play with AI on my side he build ZEP when I build APOC..it's funny
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Quote:also, i've had an idea about the PrerequisiteMisc##=.Good idea.
instead of adding 100 PrerequisiteMisc clones, do like what PD did with Actions, add a [NewGlobalPrerequisites] with a list:
But need a lot of code...
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ARM forever - x86 sucks!