DCoder Wrote:
- DNeutronRifle's Projectile is typoed.
- Chrono weapons to my knowledge cannot shrapnel.
- Shrapnel weapons need to be attached to dummy units to work.
- UIName doesn't work that way. See ModEnc article about it.
- Glaser combines RadBeam with DiskLaser, somehow I don't think that will work.
Btw, don't you think these units pretty much ruin the game balance?
1. fixed
2. well, i mean no offence on this matter but, i think i will try it first and if it fails i will attach it to a dummy
3. same as 2
4. I dont realease map packs with my maps. On one of my other maps I did actually add everything to the xccmixer, but then i realized that it would only show up on my computer, since I give out maps by playing with the person online and not through other sites, and got rid of part of the coding so that in game all it shows "Missing:Switch", for example, and it works fine in my experience. I also insert a new [InfantryTypes] section into the map so that may also help.
5.i forgot that that was on there got rid of it now
as for the balance, i forgot to implement those changes they were originally going to be in it but i forgot...now there is a buildlimit of 3 and costs are 15000 each unit
thanks for pointing those out.