since the kirov and the terror drone are basically done here are my other three...they are for a specific map my bro is making,as are all my creations. the map is an 8 player map, 4 teams of 2, with bubbles near the four corners, and mountain ranges filling in the rest of the map, and netral stuff hidden in the mountains to help defend against earily rushes. there is one unit for every faction and seeing as how he has not finished the map, i havent tested them yet. if someone wants to test them, just be sure to provide feedback. they are long, but that is because i am posting the weapons i created as well.
; Chrono Legionnaire
[SWITCH]
UIName=Switch
Name=Switch
Image=CLEG
Category=Soldier
Primary=DNeutronRifle
Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Medium
TechLevel=10
Pip=red
Sight=10
Speed=10 ;okay, we don't really need this, but give it a dummy value just to make sure
nothing complains
MoveToShroud=yes
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk
Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
BuildLimit=3
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=DDNeutronRifleE
;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
IFVMode=10
; Fire by Chrono Legion
[DNeutronRifle]
Damage=500
ROF=50
Range=10
Speed=100
Projectile=SChronobounce;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=DChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RevealOnFire=no
; Fire by Chrono Legion
[DDNeutronRifleE]
Damage=700
ROF=60
Range=20
Speed=100
Projectile=SChronobounceE;GEF Chrono Legionaires can now shoot over walls
;InvisibleLow
Warhead=DChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RevealOnFire=no
[SChronobounce]
ShrapnelWeapon=SChronoFragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[SChronobounceE]
ShrapnelWeapon=SChronoFragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[SChronoFragment]
Damage=400
ROF=120
Range=3
Projectile=InvisibleMedium
Speed=10
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
[SChronoFragmentE]
Damage=30
ROF=120
Range=3
Projectile=InvisibleMedium
Speed=10
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
[DChronoBeam]
;No chronoing spawned rockets
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=100%,0%,20%,10%,0%
InfDeath=5
Temporal=yes
;CellSpread=10
; Soviet Tesla Trooper
[JOLT]
UIName=Jolt
Name=Jolt
Image=SHK
Category=Soldier
Primary=JElectricBolt
Secondary=JAssaultBolt
Assaulter=no ; I clear out UC buildings
Prerequisite=NAHAND, TECH
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Medium
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk
Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
BuildLimit=3
AllowedToStartInMultiplayer=no
ElitePrimary=EiffelBolt
IFVMode=6
; Fire by Telsa Trooper
[JElectricBolt]
Damage=300
ROF=60
Range=20
Speed=100
Warhead=JShock
Report=TeslaTroopAttack
Projectile=JElectricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this
on their primary weapon)
[JShock]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
AnimList=TSTIMPCT
CellSpread=10
; Fire by Telsa Trooper at Tesla Coil
[JAssaultBolt]
Damage=30
ROF=25
Range=3
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true
; Fired by the ginourmous Eiffel Telsa Coil of DEATH
[EiffelBolt]
Damage=2000
ROF=50
Range=20
Speed=100
Warhead=JElectric
Report=ParisTowerAttack
Projectile=JElectricbounceE
IsElectricBolt=true
[JElectric]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;PercentAtMax=.5
AnimList=TSTIMPCT
CellSpread=10
[JElectricbounce]
ShrapnelWeapon=JTeslaFragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[JTeslaFragment]
Damage=50
ROF=80
Range=10
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
[JElectricbounceE]
ShrapnelWeapon=JTeslaFragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[JTeslaFragmentE]
Damage=60
ROF=80
Range=15
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
; Brute
[GRIM]
UIName=Grim
Name=Grim
Image=BRUTE
Category=Soldier
Primary=Glaser
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=YABRCK,TECH
CrushSound=InfantrySquish
Crushable=no
Strength=500 ;180 ;250
Armor=Medium
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=YuriCountry
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=GlaserE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=5
SelfHealing=yes
ImmuneToPsionics=yes
BuildLimit=3
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal
for selection bracket
[Glaser]
Damage=100
ROF=100
Range=15
Projectile=Glaserbounce
Speed=60
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=no
[GlaserE]
Damage=120
ROF=120
Range=20
Projectile=GlaserbounceE
Speed=80
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsHouseColor=true
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=no
[Glaserbounce]
ShrapnelWeapon=Glaserfragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[GlaserbounceE]
ShrapnelWeapon=GlaserfragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[Glaserfragment]
Damage=20
ROF=120
Range=5
Projectile=InvisibleAll
Speed=10
Warhead=DiskLaser
Report=FloatingDiscAttack
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes; new ring draw laser
[GlaserfragmentE]
Damage=30
ROF=120
Range=6
Projectile=InvisibleAll
Speed=10
Warhead=DiskLaser
Report=FloatingDiscAttack
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes; new ring draw laser
if you read them all and can find some errors let me know. All help appreciated, and thanks to all who help
EDIT: added changes to all units for more game balance(cost and build limits) and fixed the typo.
; Chrono Legionnaire
[SWITCH]
UIName=Switch
Name=Switch
Image=CLEG
Category=Soldier
Primary=DNeutronRifle
Prerequisite=GAPILE,TECH
PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Medium
TechLevel=10
Pip=red
Sight=10
Speed=10 ;okay, we don't really need this, but give it a dummy value just to make sure
nothing complains
MoveToShroud=yes
Teleporter=yes;
Owner=British,French,Germans,Americans,Alliance
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
;Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk
Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=yes
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
BuildLimit=3
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;CanPassiveAquire=no
;CanRetaliate=no; Won't fire back when hit
ElitePrimary=DDNeutronRifleE
;PreventAttackMove=yes ;gs don't laugh, he can actually do this while in a plan loop
IFVMode=10
; Fire by Chrono Legion
[DNeutronRifle]
Damage=500
ROF=50
Range=10
Speed=100
Projectile=SChronobounce;GEF Chrono Legionaires can now shoot over walls ;InvisibleLow
Warhead=DChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RevealOnFire=no
; Fire by Chrono Legion
[DDNeutronRifleE]
Damage=700
ROF=60
Range=20
Speed=100
Projectile=SChronobounceE;GEF Chrono Legionaires can now shoot over walls
;InvisibleLow
Warhead=DChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RevealOnFire=no
[SChronobounce]
ShrapnelWeapon=SChronoFragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[SChronobounceE]
ShrapnelWeapon=SChronoFragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[SChronoFragment]
Damage=400
ROF=120
Range=3
Projectile=InvisibleMedium
Speed=10
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
[SChronoFragmentE]
Damage=30
ROF=120
Range=3
Projectile=InvisibleMedium
Speed=10
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
[DChronoBeam]
;No chronoing spawned rockets
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=100%,0%,20%,10%,0%
InfDeath=5
Temporal=yes
;CellSpread=10
; Soviet Tesla Trooper
[JOLT]
UIName=Jolt
Name=Jolt
Image=SHK
Category=Soldier
Primary=JElectricBolt
Secondary=JAssaultBolt
Assaulter=no ; I clear out UC buildings
Prerequisite=NAHAND, TECH
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=Medium
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk
Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
BuildLimit=3
AllowedToStartInMultiplayer=no
ElitePrimary=EiffelBolt
IFVMode=6
; Fire by Telsa Trooper
[JElectricBolt]
Damage=300
ROF=60
Range=20
Speed=100
Warhead=JShock
Report=TeslaTroopAttack
Projectile=JElectricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this
on their primary weapon)
[JShock]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
AnimList=TSTIMPCT
CellSpread=10
; Fire by Telsa Trooper at Tesla Coil
[JAssaultBolt]
Damage=30
ROF=25
Range=3
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true
; Fired by the ginourmous Eiffel Telsa Coil of DEATH
[EiffelBolt]
Damage=2000
ROF=50
Range=20
Speed=100
Warhead=JElectric
Report=ParisTowerAttack
Projectile=JElectricbounceE
IsElectricBolt=true
[JElectric]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
; SJM: No piff-piff animation -- electric bolts now spawn spark systems instead.
Wall=yes ; SJM: This allows Tesla Coils to destroy bridges (approved by DB)
;PercentAtMax=.5
AnimList=TSTIMPCT
CellSpread=10
[JElectricbounce]
ShrapnelWeapon=JTeslaFragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[JTeslaFragment]
Damage=50
ROF=80
Range=10
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
[JElectricbounceE]
ShrapnelWeapon=JTeslaFragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[JTeslaFragmentE]
Damage=60
ROF=80
Range=15
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
; Brute
[GRIM]
UIName=Grim
Name=Grim
Image=BRUTE
Category=Soldier
Primary=Glaser
;GEF Unles we decide to put it back in Pushy=yes
Prerequisite=YABRCK,TECH
CrushSound=InfantrySquish
Crushable=no
Strength=500 ;180 ;250
Armor=Medium
TechLevel=5
Pip=white
Sight=8
Speed=6
Owner=YuriCountry
Cost=15000
Soylent=13000
Points=15000
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
ElitePrimary=GlaserE
IFVMode=0
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
GuardRange=5
SelfHealing=yes
ImmuneToPsionics=yes
BuildLimit=3
PixelSelectionBracketDelta=-8 ;gs higher number draws lower. Pixel difference from normal
for selection bracket
[Glaser]
Damage=100
ROF=100
Range=15
Projectile=Glaserbounce
Speed=60
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=no
[GlaserE]
Damage=120
ROF=120
Range=20
Projectile=GlaserbounceE
Speed=80
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsHouseColor=true
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
;IsLaser=true ; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=no
[Glaserbounce]
ShrapnelWeapon=Glaserfragment
ShrapnelCount=10
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[GlaserbounceE]
ShrapnelWeapon=GlaserfragmentE
ShrapnelCount=15
AA=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
[Glaserfragment]
Damage=20
ROF=120
Range=5
Projectile=InvisibleAll
Speed=10
Warhead=DiskLaser
Report=FloatingDiscAttack
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes; new ring draw laser
[GlaserfragmentE]
Damage=30
ROF=120
Range=6
Projectile=InvisibleAll
Speed=10
Warhead=DiskLaser
Report=FloatingDiscAttack
Bright=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
DiskLaser=yes; new ring draw laser
if you read them all and can find some errors let me know. All help appreciated, and thanks to all who help
EDIT: added changes to all units for more game balance(cost and build limits) and fixed the typo.