15.05.2006, 14:05:52
meh, OK, explanation:
GetsBounty=yes makes the unit get a bounty when it kills comething, 100%ly!
It's the cost multiplied with a modifier.
the modifier has global values, however if you want to specify them for a unit, you can do that.
that means you just need the 3 CombatDamage tags and GetsBounty=yes to make it work. well, even the global tags have defaults, i will set them to Generals values, so you just need the GetsBounty=yes.
the rest is unit specific.
if given, it will use the (attacked) unit's values instead of the global ones.
GetsBounty=yes makes the unit get a bounty when it kills comething, 100%ly!
It's the cost multiplied with a modifier.
the modifier has global values, however if you want to specify them for a unit, you can do that.
that means you just need the 3 CombatDamage tags and GetsBounty=yes to make it work. well, even the global tags have defaults, i will set them to Generals values, so you just need the GetsBounty=yes.
the rest is unit specific.
if given, it will use the (attacked) unit's values instead of the global ones.