05.05.2006, 11:44:18
right, the radiation.
I'm gonna be checking them.
Update:
I abolished the "NewInfDeath" crap.
from now on, simply put InfDeathAnim=[animation] on your Warhead.
the really cool thing: my code will recognize itself whether it's a mutation or not
tested, works fine.
btw, if anybody's interested, I attached my asm code for this.
EDIT:
heh, something I'm just noticing.
I just crossed the 12KB (12288 bytes) line of self-written code.
I assume that when I'm working on 1.15 or something, I'll have to enlarge the exe again
I'm gonna be checking them.
Update:
I abolished the "NewInfDeath" crap.
from now on, simply put InfDeathAnim=[animation] on your Warhead.
the really cool thing: my code will recognize itself whether it's a mutation or not

tested, works fine.
btw, if anybody's interested, I attached my asm code for this.
EDIT:
heh, something I'm just noticing.
I just crossed the 12KB (12288 bytes) line of self-written code.
I assume that when I'm working on 1.15 or something, I'll have to enlarge the exe again
