10.02.2005, 13:33:29
Marshall;date=Feb 8 2005, 02:49 PM Wrote:Back to development - where will the game read a PKT from?PKT and CSF files need to either be loose, or the game's own mix files will have to be altered. Which sucks greatly.
Can we put the YRCP PKT inside expandmd02.mix?
Or will we have to patch the user's langmd.mix file?
Similarly, where can an ra2md.csf file be placed? Inside expandmd02? Or does it have to be read from langmd?
Further more, I need to know if different languages missionsmd.pkt files are in fact different - that might prove difficult having to update different language versions of those.
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C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.