08.02.2005, 20:49:19
Back to development - where will the game read a PKT from?
Can we put the YRCP PKT inside expandmd02.mix?
Or will we have to patch the user's langmd.mix file?
Similarly, where can an ra2md.csf file be placed? Inside expandmd02? Or does it have to be read from langmd?
Further more, I need to know if different languages missionsmd.pkt files are in fact different - that might prove difficult having to update different language versions of those.
Can we put the YRCP PKT inside expandmd02.mix?
Or will we have to patch the user's langmd.mix file?
Similarly, where can an ra2md.csf file be placed? Inside expandmd02? Or does it have to be read from langmd?
Further more, I need to know if different languages missionsmd.pkt files are in fact different - that might prove difficult having to update different language versions of those.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.