recall C&C original GDI vs NOD, the reason why airstrike was in there because no side had planes, why would u need a airstrike sup weapon when u have buildalbe planes, thats ur airstrike right there, being savvy gives ur sov cpu enemy ai triggers using migs, so whats the point in having a airstrike sup weapon, solely for cosmetics i guess
And if i may about the tank drop, why....supposing u have like 10 or 20 tanks dropping from 1 plane, its not feasible , the plane wouldnt gain enough altitude to take off with all that weight . To drop tanks in combat with no crew inside risk ur tech falling into enemy hands, or crushing your inf. Notice also on C&C original, tanks were airlifted only to a runway an then unloaded never dropped in midair
....dont get me started on a "so called meteor strike" im still wondering how is this possible, nation controling meteors?? i have seen it all....random interval meteor storms would be more realistic then a player controlled one wouldnt u agree....behold the bueaty of map trigs
And if i may about the tank drop, why....supposing u have like 10 or 20 tanks dropping from 1 plane, its not feasible , the plane wouldnt gain enough altitude to take off with all that weight . To drop tanks in combat with no crew inside risk ur tech falling into enemy hands, or crushing your inf. Notice also on C&C original, tanks were airlifted only to a runway an then unloaded never dropped in midair
....dont get me started on a "so called meteor strike" im still wondering how is this possible, nation controling meteors?? i have seen it all....random interval meteor storms would be more realistic then a player controlled one wouldnt u agree....behold the bueaty of map trigs