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Nuke clone problems
#13
Oh, sorry. :oops: I got mixed up.

i have a suggestion. How about a missing warheads are to be automatically replaced with an existing warhead, one that exists in the inis. Although this might make that warhead unusable during gameplay except for the unit with a missing WH, it might fix the problem.
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Messages In This Thread
[No subject] - by Mevitar - 13.10.2005, 20:49:38
[No subject] - by PaD - 14.10.2005, 00:42:00
[No subject] - by Mevitar - 14.10.2005, 14:26:26
[No subject] - by PaD - 15.10.2005, 00:43:47
[No subject] - by Mevitar - 15.10.2005, 19:38:27
[No subject] - by PaD - 07.11.2005, 12:03:24
[No subject] - by Bobingabout - 07.11.2005, 12:45:36
[No subject] - by Renegade - 12.11.2005, 00:53:15
[No subject] - by Bobingabout - 14.11.2005, 11:34:39
[No subject] - by CNCM_BLITZ - 26.11.2005, 01:12:50
[No subject] - by DCoder - 26.11.2005, 08:40:45
[No subject] - by Saberhawk - 28.11.2005, 12:46:22
[No subject] - by CNCM_BLITZ - 02.12.2005, 01:14:53
[No subject] - by C00L DuDe - 02.12.2005, 17:26:40
[No subject] - by Saberhawk - 02.12.2005, 19:16:12



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