07.11.2005, 12:03:24
I found out this:
Missing weapon = missing warhead.
Both gives the same IE, and this is the reason:
Invalid weapons aren't a problem at all.
Weapons that couldn't be found will be created at runtime, but without any pointer to a warhead. Since a Warhead with a Null-name doesn't exist, this will cause an error.
This will practically not change anything, but it's knowledge
Edit:
Oh btw, you might get the idea to create a null-warhead like
106=
That doesn't work
Missing weapon = missing warhead.
Both gives the same IE, and this is the reason:
Invalid weapons aren't a problem at all.
Weapons that couldn't be found will be created at runtime, but without any pointer to a warhead. Since a Warhead with a Null-name doesn't exist, this will cause an error.
This will practically not change anything, but it's knowledge
Edit:
Oh btw, you might get the idea to create a null-warhead like
106=
That doesn't work