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Nuke clone problems
#6
I found out this:

Missing weapon = missing warhead.
Both gives the same IE, and this is the reason:

Invalid weapons aren't a problem at all.
Weapons that couldn't be found will be created at runtime, but without any pointer to a warhead. Since a Warhead with a Null-name doesn't exist, this will cause an error.

This will practically not change anything, but it's knowledge Wink

Edit:
Oh btw, you might get the idea to create a null-warhead like
106=
That doesn't work Unhappy
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Messages In This Thread
[No subject] - by Mevitar - 13.10.2005, 20:49:38
[No subject] - by PaD - 14.10.2005, 00:42:00
[No subject] - by Mevitar - 14.10.2005, 14:26:26
[No subject] - by PaD - 15.10.2005, 00:43:47
[No subject] - by Mevitar - 15.10.2005, 19:38:27
[No subject] - by PaD - 07.11.2005, 12:03:24
[No subject] - by Bobingabout - 07.11.2005, 12:45:36
[No subject] - by Renegade - 12.11.2005, 00:53:15
[No subject] - by Bobingabout - 14.11.2005, 11:34:39
[No subject] - by CNCM_BLITZ - 26.11.2005, 01:12:50
[No subject] - by DCoder - 26.11.2005, 08:40:45
[No subject] - by Saberhawk - 28.11.2005, 12:46:22
[No subject] - by CNCM_BLITZ - 02.12.2005, 01:14:53
[No subject] - by C00L DuDe - 02.12.2005, 17:26:40
[No subject] - by Saberhawk - 02.12.2005, 19:16:12



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