Let's first clear up the context: Red Alert 2 Multiplayer on XWIS
Yes, RA2.
What would be the ideal tactic?
You could take into account only yourself (the unit searching a target) and enemy units. But you could also take into account potential targets/threats of enemy units (engineers, snipers, etc, an engineer is harmless when he can't capture anything, an anti-air unit is harmless when ...).
The first step would actually be documenting the current behaviour.
The next simple step might well be just adding an exception for anti-tank tanks (Grizzly, Rhino, Apocalyps) to see how that'd work.
After that you could think about using weapons effectiveness.
Yes, RA2.
Quote:While I agree that sometimes there are flaws in it as target acquisition as it stands in RA2/YR, the benefits of a different system seem negligible to any player who is even half awake and willing to reassign units to different targets. Again, maybe my assumptions are wrong.Have you played online competitively?
What would be the ideal tactic?
You could take into account only yourself (the unit searching a target) and enemy units. But you could also take into account potential targets/threats of enemy units (engineers, snipers, etc, an engineer is harmless when he can't capture anything, an anti-air unit is harmless when ...).
The first step would actually be documenting the current behaviour.
The next simple step might well be just adding an exception for anti-tank tanks (Grizzly, Rhino, Apocalyps) to see how that'd work.
After that you could think about using weapons effectiveness.