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Theory about skipping frames
#1
Here is an idea. I have no idea how well this is going to work, or if its possible(was planned by VK way back), anyway:
When a game lag(online or not), instead of printing every single frame with delay(ie lag), skip x amount of frames so the game can keep its original speed, or close to it.

Thoughts?
Java student.
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Messages In This Thread
Theory about skipping frames - by ¥R M0dd€r - 22.10.2011, 00:23:07
RE: Theory about skipping frames - by WoRmINaToR - 22.10.2011, 03:53:18
RE: Theory about skipping frames - by AlexB - 22.10.2011, 19:47:51
RE: Theory about skipping frames - by AlexB - 24.10.2011, 17:16:09
RE: Theory about skipping frames - by XTF - 25.10.2011, 18:36:20
RE: Theory about skipping frames - by DCoder - 25.10.2011, 19:43:21
RE: Theory about skipping frames - by XTF - 25.10.2011, 19:57:20
RE: Theory about skipping frames - by DCoder - 25.10.2011, 20:32:04



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