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Patch for powered units (issue 617)
#19
(04.06.2011, 11:37:51)Mysterious Guest Wrote: I'm positive I checked that building powered units that are unpowered leave the factory first and then shut down (like robot tanks), but apparently that doesn't happen?

Sure, that is what happen. But it have some bugs:
http://www.youtube.com/watch?v=npZZSwE6Rus

You will have to rewrite the way game handle unpowered units being built.

Quote:The only bugs left(AFAIK) is how the game handle unpowered units being build(example when an unpowered unit leaves war factory).
Example of bugs:
http://www.youtube.com/watch?v=npZZSwE6Rus [^]
This bug can also make harvest continue its harvest mission(hard to reproduce, I was able to do it 2/15 times). This bug also happen to Operator logic.

I think, instead of try to fix that(I have no idea how a fix would work), I think how the game handles unpowered units being built system should be changed.
Suggestions:

- You are unable to build units that require power if you dont have the building that is powering them.
If you have a unit that have just been built(its still inside the war factory), and the building that power it is lost, the game should handle them in the current way.

or

- The unit freeze no matter where it is.
If the unit inside a war factory, it will be stuck there, and continue its mission when it get power again(that means you cant build other units from that war factory).
If the units is one a repair depot/ore docking spot, it will get stuck there.
Then there is:
Quote:Actually, the damn harvest bug isint fixed. Sell the building that power the ore miners while they are sucking ore, they will go offline but continue their mission.
And, if a harvest get unpowered while its unloading ore(CMON), it will be stuck that way. See image.
http://bugs.renegadeprojects.com/file_do...3&type=bug

There are also bugs related to magnetrons.
DCoder also know some bugs.

Btw what is the severe bugs youare talking about?

/YR M
Java student.
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Messages In This Thread
Patch for powered units (issue 617) - by A Mystery Guest - 20.02.2011, 21:49:56
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 21.02.2011, 02:40:43
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 22.02.2011, 02:11:47
RE: Patch for powered units (issue 617) - by A Mysterious Guest - 22.02.2011, 18:02:57
RE: Patch for powered units (issue 617) - by Mysterious Guest - 04.06.2011, 11:37:51
RE: Patch for powered units (issue 617) - by ¥R M0dd€r - 04.06.2011, 13:28:27
RE: Patch for powered units (issue 617) - by Mysterious Guest - 06.06.2011, 17:00:26
RE: Patch for powered units (issue 617) - by hogo - 07.06.2011, 14:44:46



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