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Is NightHarwark trully busy now?
#12
Couldn't say it better, D. But I am bored so I go through.

(30.05.2011, 15:23:54)Zero.Zone Wrote: 1.New chrono often causes RE.
Details, please.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 2.EMP often causes RE.
I don't think so, I tested EMP online throughly, it isn't.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 3.Laser Fence isn't continuous.
Are you sure it's an Ares bug?
(30.05.2011, 15:23:54)Zero.Zone Wrote: 4.Normal fix cant turn rubble into the past one.
WUT?! Advanced.Rubble isn't equal to LeaveRubble. It's need to be activated on it's own.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 5. EMPWH with KillDriver logic will EMP tanks as soon as an operator goes into.
A, Warhead name doesn't count. B, Untested, you might be correct or wrong... dunno.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 6.PrismForwarding used with Tesla and RadBeam will cause IE when they attack themselves.
And IIRC this was fixed some time ago.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 7.A Laser weapon without IsHouseColor=yes doesnt work with LaserThickness.
[url=http://www.modenc.renegadeprojects.com/RTFM]RTFM[/url].
(30.05.2011, 15:23:54)Zero.Zone Wrote: 8.PrismForwarding may cause RE.
Also IE. Known.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 9.This is not a bug..UnitDelivery doesnt have a list of num of types in the delivery type list.(Seems Droppod is better on this function,but it may also cause IE,unitdelivery wouldnt.)
What DropPod?! THERE IS NO DROPPOD IN ARES! (If you mean Paradrop, say that. DropPod is in TS.)
(30.05.2011, 15:23:54)Zero.Zone Wrote: 10.New Chrono will make a new unit when you use the SW on a building with FreeUnit tag.
IIRC YRM reported this and it's already fixed.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 11.New Chrono will make spotlight stay up in their old places.
AFAIK part of Philadelphia Experiment.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 12. FireStorm will also be turned on/off by others,not only by you.
IIRC known.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 13.There isnt a new tag can use on a projectile that can pass Firestorm.(Can IgonreFireStorm=yes be used now?)
Dunno, but if it works, it's spelt as IgnoreToFirestorm.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 14.AI wont use FireStorm.
Known.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 15.AI-controlled units will be stupid if they are attacking you but you turn on the FireStorm immediately.
[url=http://www.modenc.renegadeprojects.com/RTFM]RTFM[/url].
(30.05.2011, 15:23:54)Zero.Zone Wrote: 16.New chrono will make a soldier go back and go to the place you want when they are moving.And the soldier can walk on any surface.(Moutain,river)
Known(?)
(30.05.2011, 15:23:54)Zero.Zone Wrote: 17.There's an introduce about 1min anim for SW buildings but there's no code?(Or just I dont know how to use?)
I don't have Ra2 right now but it's a plain RA2 tag (might be TS) and I don't remember which it is. Check the Nuke Silo.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 18.New Spyplane will land onto your airport when they finish ther missions if it can build by you,and you cant use them.
I don't see the point.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 19.EMP sometimes cause Aircraft crash,sometimes cause them just stay in air.
Let's call it EMP.Threshold. If you use ImmuneToEMP, you'll be immune to Threshold. [url=http://www.modenc.renegadeprojects.com/RTFM]RTFM[/url].
(30.05.2011, 15:23:54)Zero.Zone Wrote: 20.No use if I set SW.RequiresTarget=infantry,units,buildings in ForceShield.It just work for buildings.
Dunno.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 21.New chrono will make a neutral tanks move to somewhere and back.
Are you sure? I haven't seen this before.
(30.05.2011, 15:23:54)Zero.Zone Wrote: 22.Not a bug,but many people in China feel Ares is so slow.(But as least my computer doesnt fell slowly.)
Nonsense. Only logging can slow Ares down, but that can only happen if your AI gets pathfinding issues or AffectsEnemies. Latter is still unknown cause (it dumps 180 bytes now if it does IIRC, will be reported when I figure out the current cause)
(30.05.2011, 15:23:54)Zero.Zone Wrote: 23.Spotlight is much higher than the tank's height.
Because you're stupid and haven't set up the source point exactly. [url=http://www.modenc.renegadeprojects.com/RTFM]RTFM[/url].
(30.05.2011, 15:23:54)Zero.Zone Wrote: Well,I can remember these,and there's some I may havent remembered.Dont laugh at my English,Im a student.
Are those bugs enough?
Guess what, I'm a student as well. OK, I have a passive semester right now but whatever. And as you can see, some of those bugs are known, some of them are even mentioned in the manual... and some of them are just plain nonsense. But no, I won't laugh on your English, I've seen worse.
(30.05.2011, 15:23:54)Zero.Zone Wrote: A 300kb Jpg picture turn into PNG,it take 1.4MB.

http://wiki.openttd.org/Screenshots#Description
Not exactly RA2 but the points there are valid and more exact then I can tell you. (Except that it speaks about 256 colors, while RA2 uses 16bit for output.). But if you convert a JPG to PNG, you're already scrapped.

Oh, and after this loong post... I am 100% agree with DCoder and I guess this is why you didn't get an answer. There are rules to follow for Ares testers, like learning netiquette (that's maybe a prerequisite) and using the bugtracker properly and other stuff. If you can't follow them, don't even bother to ask.

Meanwhile... weren't you that guy who leaked MO 2.5?
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Messages In This Thread
Is NightHarwark trully busy now? - by Zero.Zone - 30.05.2011, 01:15:06
RE: Is NightHarwark trully busy now? - by Orac - 30.05.2011, 03:30:10
RE: Is NightHarwark trully busy now? - by Graion Dilach - 30.05.2011, 22:41:47
RE: Is NightHarwark trully busy now? - by DCoder - 30.05.2011, 18:08:18
RE: Is NightHarwark trully busy now? - by AlexB - 31.05.2011, 20:00:01
RE: Is NightHarwark trully busy now? - by kenosis - 01.06.2011, 05:43:25
RE: Is NightHarwark trully busy now? - by kenosis - 01.06.2011, 11:55:02



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