04.04.2011, 08:48:06
I think we're on the same page as far as that goes. I'd have to give some thought as to how I would assign tech level values to certain units. But if this tech level manipulation were possible, it would open up a great deal of opportunities. Different maps or missions could be made taking advantage of this.
For example, you could have a low tech map where you would have to accomplish whatever objective with only low tech units. Or you could have maps/levels where you could only use a certain kind of unit, like infantry, ground vehicles, aircraft, naval units, base expansion, etc. You could make maps where you can't produce units until you reach a high tech level, eliminating the bum-rush tactic. You could go on and on...
For example, you could have a low tech map where you would have to accomplish whatever objective with only low tech units. Or you could have maps/levels where you could only use a certain kind of unit, like infantry, ground vehicles, aircraft, naval units, base expansion, etc. You could make maps where you can't produce units until you reach a high tech level, eliminating the bum-rush tactic. You could go on and on...
FormerAres Documentation Manager
Nobody here but us trees...
Nobody here but us trees...
Graion Dilach Wrote:Worm, you know this guy is an American lawyer of some sort.Good one!