03.04.2011, 21:46:47
Well, before you can really do anything else, you'll probably want to learn the hotkey controls for navigating. In 3.8, these are Ctrl+X, Ctrl+Y, and Ctrl+Z, for the respective axes. I'm not sure what they are in the latest version, but IIRC they're different to 3.8's ones. The other keys you'll want are Ctrl+C and Ctrl+V, which are still Copy and paste, and Ctrl+L. This one is really useful in a number of situations.
Once you have that understanding of navigation around a voxel, create a nice little voxel. In RA2, that'll probably mean something in the X=27 Y=21 Z=55 sort of ballpark. Now, make something. A car, probably, is the sort of size you're in. Or a Drone (Chaos or otherwise).
As for the Dreadnought you mentioned above, you'd be correct that voxelling it would take days or even weeks. If you do it by hand. There is some good evidence that Westwood worked in 3D and then converted, and if you're OK in 3D then you can do the same. This is particularly good for things which are fucking huge or have organic curves to them, but can yield some unexpected results.
At the end of the day, the best tutorial is practise. As I've said to many, many people, when I started voxelling I voxelled vehicle interiors too. Seats, handles, screens. All of that. I'm past that stage now, but it still helps to illustrate the fact that you'll have to practise a bit before you have anything even close to being worth publicising. But sooner or later you'll probably get there with adequate practise.
Once you have that understanding of navigation around a voxel, create a nice little voxel. In RA2, that'll probably mean something in the X=27 Y=21 Z=55 sort of ballpark. Now, make something. A car, probably, is the sort of size you're in. Or a Drone (Chaos or otherwise).
As for the Dreadnought you mentioned above, you'd be correct that voxelling it would take days or even weeks. If you do it by hand. There is some good evidence that Westwood worked in 3D and then converted, and if you're OK in 3D then you can do the same. This is particularly good for things which are fucking huge or have organic curves to them, but can yield some unexpected results.
At the end of the day, the best tutorial is practise. As I've said to many, many people, when I started voxelling I voxelled vehicle interiors too. Seats, handles, screens. All of that. I'm past that stage now, but it still helps to illustrate the fact that you'll have to practise a bit before you have anything even close to being worth publicising. But sooner or later you'll probably get there with adequate practise.