03.04.2011, 11:54:19
Issue A. Prerequisite is not a boolean. Prerequisite is a list of buildings which you have to have to build the object. If you set a unit's Prerequisite to NANRCT, then it will be buildable after you have a Nuclear Reactor, for example. You can have any building as Prereq.
Issue B. Orac, we weren't talking about Kennel Hack yet. Kennel Hack is for to recreate RA1 kennels, which produced dogs from the kennel, everything else from the Barracks. (http://modenc.renegadeprojects.com/Corre...aval_Yards). But this isn't what you need now. You should experiment with PlaceAnywhere and WaterBound. These two are indeed booleans. I don't know if harvesters will work, tbh.
Issue C: I don't really understand, but if this is meant to be a mod for only naval warfares, go for it.
Issue B. Orac, we weren't talking about Kennel Hack yet. Kennel Hack is for to recreate RA1 kennels, which produced dogs from the kennel, everything else from the Barracks. (http://modenc.renegadeprojects.com/Corre...aval_Yards). But this isn't what you need now. You should experiment with PlaceAnywhere and WaterBound. These two are indeed booleans. I don't know if harvesters will work, tbh.
Issue C: I don't really understand, but if this is meant to be a mod for only naval warfares, go for it.