08.03.2011, 22:18:22
(04.03.2011, 22:31:01)Orac Wrote: I think he meant use the Chronosphere on the Prison to move it.
Yes, this was my point.
(04.03.2011, 23:35:12)Graion Dilach Wrote: [...]
Survival.PassengerChance=0 </offtopic>
Are the units trapped inside the prison considered to be passengers?
I tried to find a newer documentation, but I only find the 0.1 manual, so sorry if this is documented anyway.
(05.03.2011, 00:56:03)Nighthawk Wrote: [...] Besides, it's up to the modder to balance things accordingly in their mod - what you decide to do with a feature is your own decision.
Of course it is. Do you remind the bug when Temporal=yes granted experience when killing own units? This bug has got nothing to do with my question, but what I want to express with mentioning it is: You can only balance things in good ways if you have the tools (tags to customize) to do so. I just wanted to ask if anything is implemented to prevent exploiting this logic, or if you don't see it my way, if anything is implemented to customize it.