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On Ares, Probabilities, the Future and the State of the Community
#8
Wow, the one evening I can't be bothered to come to IRC is the one when Ren decides to rant. I'm sorry I missed that last night (though you could have pinged me on MSN).

Thanks for the support, you guys.

I am not surprised by the lack of activity, it's nothing new. I'm almost 25. The generation I grew up with - CannisRabidus, Ren, Turn-A Gamer, Rattuskid, DZ, Blade, Mig Eater, Mooman - are all older than me, and mostly moved on. It's reasonable. I have been holding a full time job for two years. I know how little free time remains after that. We're not kids any more and we all have real life to deal with. Including the testers.

Besides, the game turned 9 years old last month. All the fresh blood is playing the games of last month, not last decade. At best, they try Ares for a bit, can't wrap their head around the basics of modding, and give up.

We tried to be professional about this whole project, we established a bug tracker, version control system, branches, revisions, roadmap... but we forgot that the community is not made up of geeky software engineers who understand all that, know what a process is, and can follow it. I am not going to change our process, but it might be an additional obstacle to some people.

Quote:Possibly because the forums aren't used or looked at very much.
Yeah, I've been wondering about that ever since these forums were established. The only attraction that seemed to get people to visit was RockPatch and Ares, despite the fact that we have the normal modding section, ModEnc (we even had a competition to motivate people to add content to it, a whole lot of good that did), and later added UMP, TX and other stuff. A call to action like this one usually stirs up activity for a week or two and then we're back to graveyard mode. fffuuuu.

On the other hand, that mostly frees us from having to deal with the noobs. okay.

I can't run promotions at PPM (you know why) and Ren doesn't particularly want to go to PPM. News of Ares 0.1 were posted at PPM and Revora, thanks to the people who did that. But I'm not sure our own time is best spent advertising instead of developing.

Quote:a guy whose name is LH_Mouse modified 'NP' by ASM since mid-September
Yeah, and he filed several issues in the tracker about specific bugs. But:
1) We can only fix problems that we know about, that's about 10 issues he posted. If he fixed them, information about what he changed would be quite helpful too.
2) We don't agree with 100% of his solution recommendations.
3) We can only implement features that we think of or the community requests. If a feature you want isn't in the tracker, what are the odds we'll implement it?
4) Our time is limited, and not all reported issues can be fixed rapidly. Turn around, does it have every feature Ares does?

Quote:can Ares run more speeder than 'NP'?
The main lag isn't Ares, it's the shitbrewn image blitting routines in the game. I'm working on an additional fix for Syringe to remove any additional delays in memory de/allocation Syringe used to incur (which you couldn't see anyway). Once that is done, I see no reason for Ares to run any slower ingame, except that every feature costs execution time, so whoever has more features is slower.

Quote:can Ares run without llllllarge .NET Framework?
Lift eyebrow Uh, absolutely? Ares is a plain C++ DLL, Syringe is a plain C++ executable, no .NET involved unless you want to compile your own build.

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RE: On Ares, Probabilities, the Future and the State of the Community - by DCoder - 04.11.2010, 08:05:01



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