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Nuke clone problems
#1
I was trying to make a working nuke clone and i noticed a problem: when i made one almost 100% same as original it should be to work (same projectiles, weapons etc. , but different names and different mouse action) it did work, but when i changed the Payload=NukePayload tag to something else the Nuke caused an IE when the missile going down should appear.

This time I DID check all the coding and it IS ok, everything is as it should be Tongue . I even tried to change the WeaponType=NukeCarrier to something else and it worked then, but not when the Payload=NukePayload was modified. And i'm not the only one who's nuke clone doesn't work: Speeder also was trying to make one but it occured an IE in the same moment, so i think it has something to do with the RTB patch. :unsure:
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Messages In This Thread
[No subject] - by Mevitar - 13.10.2005, 20:49:38
[No subject] - by PaD - 14.10.2005, 00:42:00
[No subject] - by Mevitar - 14.10.2005, 14:26:26
[No subject] - by PaD - 15.10.2005, 00:43:47
[No subject] - by Mevitar - 15.10.2005, 19:38:27
[No subject] - by PaD - 07.11.2005, 12:03:24
[No subject] - by Bobingabout - 07.11.2005, 12:45:36
[No subject] - by Renegade - 12.11.2005, 00:53:15
[No subject] - by Bobingabout - 14.11.2005, 11:34:39
[No subject] - by CNCM_BLITZ - 26.11.2005, 01:12:50
[No subject] - by DCoder - 26.11.2005, 08:40:45
[No subject] - by Saberhawk - 28.11.2005, 12:46:22
[No subject] - by CNCM_BLITZ - 02.12.2005, 01:14:53
[No subject] - by C00L DuDe - 02.12.2005, 17:26:40
[No subject] - by Saberhawk - 02.12.2005, 19:16:12



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