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Red Alert 2 Multiplayer
#9
That's how RockPatch was made... but we're not going back to writing changes in raw ASM.

I suppose we could turn Syringe into a DLL, trick the game into loading it, at which point it would patch the game and load our code... but that's a great big headache. Have you considered changing the ra2md.lcf to launch Syringe instead of gamemd? That might work.

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Messages In This Thread
Red Alert 2 Multiplayer - by XTF - 06.08.2010, 14:45:59
RE: Red Alert 2 Multiplayer - by Blade - 06.08.2010, 16:59:02
RE: Red Alert 2 Multiplayer - by XTF - 06.08.2010, 17:16:10
RE: Red Alert 2 Multiplayer - by DCoder - 06.08.2010, 18:15:26
RE: Red Alert 2 Multiplayer - by XTF - 06.08.2010, 19:15:29
RE: Red Alert 2 Multiplayer - by DCoder - 06.08.2010, 19:37:39
RE: Red Alert 2 Multiplayer - by XTF - 09.08.2010, 18:14:46
RE: Red Alert 2 Multiplayer - by XTF - 02.09.2010, 17:14:27
RE: Red Alert 2 Multiplayer - by DCoder - 02.09.2010, 17:58:25
RE: Red Alert 2 Multiplayer - by XTF - 02.09.2010, 18:33:33
RE: Red Alert 2 Multiplayer - by DCoder - 02.09.2010, 18:48:44
RE: Red Alert 2 Multiplayer - by Marshall - 03.09.2010, 10:28:19
RE: Red Alert 2 Multiplayer - by XTF - 03.09.2010, 14:03:05



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