08.10.2005, 03:04:19
No and no.
Apparently the "new rally point established" one is a common unfixable bug, and as for the rest, I changed two tags:
Repairable=false
ClickRepairable=no
And now it's unrepairable in any way (but it does self-heal). One weird thing about it is, if you select an Engineer and hold CTRL+ALT (guard unit function I believe) and click the deployed structure, the Engineer will actually enter it, and never emerge. The structure will not be repaired.
Still, it doesn't matter now. I am satisfied with this unit as it is - the only real problem is the EVA thing. Thanks for reading.
Apparently the "new rally point established" one is a common unfixable bug, and as for the rest, I changed two tags:
Repairable=false
ClickRepairable=no
And now it's unrepairable in any way (but it does self-heal). One weird thing about it is, if you select an Engineer and hold CTRL+ALT (guard unit function I believe) and click the deployed structure, the Engineer will actually enter it, and never emerge. The structure will not be repaired.
Still, it doesn't matter now. I am satisfied with this unit as it is - the only real problem is the EVA thing. Thanks for reading.