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Wouldn't be better a new complete rewritten engine?
#16
There is more to an engine than just the graphics. Projects of that size need careful planning and constant improvements. It is next to impossible to create such engine without a team. A bunch of pretty pixels in the beginning raises expectations, but don't expect too much as long as you don't have a playable version. And even if you got this, getting minor details right will take much time. And if you invest that, you got something that was meant to be Yuri's Revenge, but the constant revisions will have changed it to something completely different and it's unlikely to be compatible.

There were other projects like FreeCNC and FreeRA, trying to recreate the first games. No 2.5D, no complicated logic because functions like Mind Control, Hijackers, infantry deploying infantry, radiation, magnetrons, Temporal weapons and all that stuff didn't exist. No fancy stuff like per-side EVAs, game modes, 130 trigger types, complicated AImd.ini task forces and teams. They didn't succeed, even if TD looks like a game three fans could program in a garage somewhere today.

It would take multiple years just to get where YR is today already. And most likely YR will be forgotten by the time the engine is released to the public. I'd be very happy if someone proves me wrong.
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Messages In This Thread
Wouldn't be better a new complete rewritten engine? - by EagleScreen - 18.08.2010, 04:43:24
RE: Wouldn't be better a new complete rewritten engine? - by AlexB - 22.08.2010, 19:10:35



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