It can only be twisted into being more luck than skill if you use extremes in variation, not say a 50% variation with say a small 4% critical.
Even with such usage cases, the usage of menu.ini isn't much more. There are evidently not many mods with not only campaigns, but campaigns they really want to be done in order, OR other options they want to force onto the user.
Just looking at the issue support, you can see random damage has 3 times the supporters of menu.ini
Even with such usage cases, the usage of menu.ini isn't much more. There are evidently not many mods with not only campaigns, but campaigns they really want to be done in order, OR other options they want to force onto the user.
Just looking at the issue support, you can see random damage has 3 times the supporters of menu.ini
Quote:On a mass battle, things would average out more or less so as to make it irrelevant that you had random damage.Exactly. Random damage is most noticeable in micromanagement or such, so you don't quite know how your use of the unit will turn out, and therefore anything is a "risk". Small-medium sized battles can still be spiced up, slightly unpredictable.