13.08.2010, 20:02:29
(13.08.2010, 17:34:13)Blade Wrote: @reaperrr I would suggest that damage falloff with distance to target would be a better simulation of a shot gun in an RTS with the unit being closer doing more damage as more of the pellets would likely hit, random damage would still allow full damage at the furthest range which would be impossible against smaller targets.That would be a slightly better approach for that one specific useage case, but it would mean another request on the tracker that may or may not be implemented. My point was that random damage can be useful for more than just some Final Fantasy mod.
Quote:Unconventional mods that almost no one makesMaybe no one makes them because the YR engine doesn't (or didn't) offer enough features to do so? Besides, the number of SP campaigns (especially good ones) is not stellar either. And even then, #1003 isn't really needed for a good campaign/mod. The same may apply to random damage, but that only means both are equal in that respect.
I still think RD has more potential uses, at least seems to be easier to implement and it has more support in the community ranking.
Anyway, I think each of us has made his position clear and neither of us is willing to give in, so I'd say we should leave the rest to the programmers