13.08.2010, 15:44:42
We already have ammo that is specific to a unit, and with the various weapon options implemented and coming you can make sure that ammo applies to the specific weapon you want. I also imagine additional ammo instances being a pig to code.
For my planned TC, I plan to have a realistic army pool from which each soldier comes from and I plan to have female variants of every soldier. Without the BuiltAs function, I cannot do it.
Support 375. I don't really want to call for the death of 316, but if I must then I must. Kill 316.
For my planned TC, I plan to have a realistic army pool from which each soldier comes from and I plan to have female variants of every soldier. Without the BuiltAs function, I cannot do it.
Support 375. I don't really want to call for the death of 316, but if I must then I must. Kill 316.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.