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DFD-R3: 237 vs. 925, 1003 vs. 378
#23
Support #925, kill #237.

There are public assets out there that feature remaps on walls, etc that do not work with the current lack of support for remap on overlay types.

This would also fix DESTRUCTION ANIMATIONS FOR BUILDINGS, allowing another level of visual eyecandy, as modmakers could have their buildings go out in a bang rather than just blow up into tiny little pieces, with the remap working.

Why are issues 925 and 237 even competing? 925 is a very simple fix, from what I can tell, whereas 237 is an additional (and pointless) feature, requiring much more code to execute, amiright?


Messages In This Thread
DFD-R3: 237 vs. 925, 1003 vs. 378 - by Renegade - 11.08.2010, 01:35:40
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 11.08.2010, 13:23:15
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 12.08.2010, 10:28:26
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by mt. - 12.08.2010, 20:56:37
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by DCoder - 12.08.2010, 21:10:01
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 12.08.2010, 22:43:49
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by mt. - 12.08.2010, 22:54:24
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 12.08.2010, 23:32:23
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 13.08.2010, 09:39:59
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Guest - 13.08.2010, 15:04:19
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 13.08.2010, 17:34:13
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Guest - 13.08.2010, 19:36:28
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 14.08.2010, 12:55:40
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 14.08.2010, 17:45:51
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by mt. - 14.08.2010, 17:55:51
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by Blade - 14.08.2010, 19:03:50
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by AlexB - 01.09.2010, 16:31:47
RE: DFD-R3: 237 vs. 925, 1003 vs. 378 - by DCoder - 03.10.2010, 20:37:15



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