(13.08.2010, 00:20:11)Darkstorm Wrote: I have no clue why you would make two units for the same purpose. Look at MO, the harrier and black eagle are geared towards taking out tanks and armored vehicles, the Barracuda is geared towards knocking out buildings. That is proper implementing of aircraft, each one is made for something specific.I don't know where I said I would make two units for the same purpose...
Besides, that's precisely my point, Yaks were meant for anti-infantry, MiGs for anti-armor. But most people don't bother using the Yak because the slow reload rate makes it too bothersome to use.
Same for the Orcas, the bomber was meant to be anti-building and anti-infantry, the fighter anti-vehicle. But people use the bomber in all 3 scenarios, since the fast reload rate makes it superior.
Besides, if #349 (Patrol/Guard Area for aircraft) survives DFD, aircraft in general will become more useful and probably see more wide-spread use, so a feature that helps to make each of them behave exactly as wanted without compromises would be very welcome.
Beowulf Wrote:The global reload time severely limits the potential application for AircraftTypes. Cost, strength, speed, weapon damage and warhead tweaking only go so far and it's not nearly far enough.Exactly.