12.08.2010, 22:43:49
The examples given for random damage are poor. A snipers shot for example would either be sufficient to take a unit out of the fight or would miss all together, not just soften them up a bit at random. Same with normal bullet fire in general, that is what the versus is taking account for. Random damage is a poor feature IMO that will do little to enhance the game, this isn't some table top RPG.