12.08.2010, 22:08:48
(12.08.2010, 07:06:01)Darkstorm Wrote: I don't see much use in reload rates, you can balance power with ammo and the plane's strength, cost, and speed.
(12.08.2010, 21:47:14)¥R M0dd€r Wrote: [976]: i dont see mutch use of this, it may be used to limit some overpowered weapons, other than that it isint good.
Let's give some examples then:
In RA1, as soon as you had MiGs available no one would use Yaks anymore, not due to their lack of firepower and speed, but mainly because the took too frickin' long to reload, since they had 15 ammo points, whereas the MiG had 3.
Same for Orca Bomber (2 ammo points) vs. Orca Fighter (10 ammo) in TS.
You may be able to balance this to some extend with strength, cost and firepower, BUT people still wouldn't use Yaks or Orca fighters much. Why? Because they don't want to wait that long for every reload. But the global reload currently needs to be high because otherwise Orca Bombers & Co would be too strong. And making their bombs weaker would defeat their purpose of being something the enemy is afraid of, and it wouldn't feel right either.
Also, nearly every mod has aircraft, so nearly every mod would benefit from this.
Leech weapons on the other hand are a very specific usage case, and while I can see why some people want the limitations of its current implementation removed, I just think it's not as useful to the majority, and their respective ICS ratings indicate I'm right.