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DFD-R3: 932 vs. 732, 991 vs. 283
#9
Preloaded transports seem like a must, especially for the operator logic. Though it isn't great, it has more uses IMO than animated alpha lights that hardly anyone uses. The most out of alpha lights I'd care for is headlights, but other than that, they are a confusing mess.

New ore types gets me here, the lag makes upgradeable cloaking towers redundant. To make it viable you would need the upgrade radius to be small which means that the starting radius is tiny. And no, its not the amount of cloaking towers, its the amount of things cloaked. So you can only really cloak a small outpost, not your base. New ore types would be an interesting feature to play with.
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Messages In This Thread
DFD-R3: 932 vs. 732, 991 vs. 283 - by Renegade - 11.08.2010, 01:50:01
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by mt. - 11.08.2010, 03:37:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Blade - 11.08.2010, 11:52:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by MRMIdAS - 11.08.2010, 20:42:40
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Beowulf - 11.08.2010, 23:03:47
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Darkstorm - 12.08.2010, 06:38:04
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by AlexB - 21.08.2010, 09:22:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by DCoder - 03.10.2010, 20:37:24



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