11.08.2010, 22:58:06
Support #925. Would be nice to see a tiny bit of eyecandy support in Ares as well. #237 has a little bit of merit, but I don't see it being used all that heavily. Same with #925 to be honest, but there exist a few overlay graphics that remap already and it would be handy to use them without ridiculous issues that render them useless.
Support #378. This is a really nice idea, which will play very well for accuracy-based weapons. Inaccurate is often really annoying and cumbersome to use since it doesn't make much of a difference on weapons firing at the same level and too much of one when firing up cliffs. Randomizing the damage between a set interval of possibilities is quite nifty. However, I don't like the critical hit aspect... this ain't Final Fantasy.
Support #378. This is a really nice idea, which will play very well for accuracy-based weapons. Inaccurate is often really annoying and cumbersome to use since it doesn't make much of a difference on weapons firing at the same level and too much of one when firing up cliffs. Randomizing the damage between a set interval of possibilities is quite nifty. However, I don't like the critical hit aspect... this ain't Final Fantasy.
I'm what Willis was talkin' about.