11.08.2010, 19:28:17
Fight 1
Kill 724
It really isn't that useful. Tech level based sorted does it good enough already. So what if the Grizzly Tank and Rhino Tank aren't side-by-side?
Support 640
Not really that useful either. In a battle of the crappiest, this wins out largely because flavor text can always be an amusing addition.
Fight 2
Kill 360
If issue 302 (straight-firing projectiles) is implemented, this feature is rendered redundant and useless. A projectile image using a line trailer could perfectly simulate the tracer fire.
Support 322
Being able to invoke the intended effects of NonVehicle=yes, either by a singular tag (NonVehicle) or by a series of tags, NonVehicle.Carryall, NonVehicle.Thief=, NonVehicle.Repair= offers obvious and copious usage cases. Special units that can't be repaired or stolen; huge units that can't be lifted by a carryall; organic units that can't be fixed like vehicles, or stolen; terror Drones that can't be stolen, for a few examples.
Kill 724
It really isn't that useful. Tech level based sorted does it good enough already. So what if the Grizzly Tank and Rhino Tank aren't side-by-side?
Support 640
Not really that useful either. In a battle of the crappiest, this wins out largely because flavor text can always be an amusing addition.
Fight 2
Kill 360
If issue 302 (straight-firing projectiles) is implemented, this feature is rendered redundant and useless. A projectile image using a line trailer could perfectly simulate the tracer fire.
Support 322
Being able to invoke the intended effects of NonVehicle=yes, either by a singular tag (NonVehicle) or by a series of tags, NonVehicle.Carryall, NonVehicle.Thief=, NonVehicle.Repair= offers obvious and copious usage cases. Special units that can't be repaired or stolen; huge units that can't be lifted by a carryall; organic units that can't be fixed like vehicles, or stolen; terror Drones that can't be stolen, for a few examples.
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