11.08.2010, 18:26:42
Fight 1:
#292
Kill this.
#957
Save this.
Reason: Deformable ground is not all that fun. It is visual, yes, but nothing spectacular about square depressions in the ground as a visual effect. It alters the terrain, yes, but its just annoying when the slopes can make the land unbuildable. It can slow down units, yes (depending on how you have the slope speeds), but that really is minor and trivial. Custom storms? Those are awesome, from ion-storms to real thunder storms, you can get really neat effects for the whole game on a map. Plus with the possibility of affecting your units it could affect gameplay just as much as deformable ground, except in a more clear, better way. Gameplay AND Visually, custom storms is superior to deformable ground, has my support, and is something I would definitely use.
Fight 2:
Kill #556
Support #976
Reason: The drain weapon isn't used much. It gets just as much use as the spy effects to be honest. No-range drain is a pointless shortcoming, but it does sort of make sense, considering you are stealing money, sapping power, disabling it, or any other sort of spy-like change to a building. Therefore the ONLY way I could see this used would be some bizarre sort of EMP on defences. Not a lot of possibilities there. But wait? Aircraft-specific reload times? Those have possibilities: use on any or every aircraft, an entire type of unit. It would add a whole new dimension to gameplay such that you have to consider that you can use your weak strike craft much more often than your heavy bombers. A good way to stop heavy bomber spam and encourage tactical choice. And with the aircraft guard feature it's only fitting this is added for more realistic, balanced air units. To sum it up, Aircraft specific reload times is something that can add well to gameplay, something I see myself using, and therefore a feature I support.
#292
Kill this.
#957
Save this.
Reason: Deformable ground is not all that fun. It is visual, yes, but nothing spectacular about square depressions in the ground as a visual effect. It alters the terrain, yes, but its just annoying when the slopes can make the land unbuildable. It can slow down units, yes (depending on how you have the slope speeds), but that really is minor and trivial. Custom storms? Those are awesome, from ion-storms to real thunder storms, you can get really neat effects for the whole game on a map. Plus with the possibility of affecting your units it could affect gameplay just as much as deformable ground, except in a more clear, better way. Gameplay AND Visually, custom storms is superior to deformable ground, has my support, and is something I would definitely use.
Fight 2:
Kill #556
Support #976
Reason: The drain weapon isn't used much. It gets just as much use as the spy effects to be honest. No-range drain is a pointless shortcoming, but it does sort of make sense, considering you are stealing money, sapping power, disabling it, or any other sort of spy-like change to a building. Therefore the ONLY way I could see this used would be some bizarre sort of EMP on defences. Not a lot of possibilities there. But wait? Aircraft-specific reload times? Those have possibilities: use on any or every aircraft, an entire type of unit. It would add a whole new dimension to gameplay such that you have to consider that you can use your weak strike craft much more often than your heavy bombers. A good way to stop heavy bomber spam and encourage tactical choice. And with the aircraft guard feature it's only fitting this is added for more realistic, balanced air units. To sum it up, Aircraft specific reload times is something that can add well to gameplay, something I see myself using, and therefore a feature I support.