11.08.2010, 18:21:05
Fight 1
Kill 1009
What Blade says.
Support 741
It's just a graphical feature, being able to make helicopters tilt forward when flying is not only something that would see widespread use, but is also...well, really just part of what helicopters are. It makes them look more aggressive, more dangerous. (atleast in my books...)
Fight 2
Kill 488
While some, like Holy Master @ PPM would strongly disagree with me, the benefit to the overall community from a feature like this would be very limited. There's only a handful of mods and modders that actually use SHP vehicles to the extent this would be necessary. But as Blade said, voxels are here for a reason.
Support 510
This is a tricky feature to implement (how is that secondary turret used?- the secondary weapon? alternating bursts of the primary? do we support more than 1 extra turret? how will it be implemented as to not conflict with other special turret logics?), but one that I suspect has been desired since we got to flatten entire Soviet bases with Cruisers in RA1.
To answer the question of frequency of use- it's really a matter of how much value they place on ships. Battleships and Cruisers become a distinct possibility. WWII style ships in general, with multiple primary turrets could be used. Epic units? Maybe. It also opens up the opportunity to use Soviet multi-turreted tank designs of pre-WWII.
Despite all the possible complexities involved, it comes off as the more useful feature.
Kill 1009
What Blade says.
Support 741
It's just a graphical feature, being able to make helicopters tilt forward when flying is not only something that would see widespread use, but is also...well, really just part of what helicopters are. It makes them look more aggressive, more dangerous. (atleast in my books...)
Fight 2
Kill 488
While some, like Holy Master @ PPM would strongly disagree with me, the benefit to the overall community from a feature like this would be very limited. There's only a handful of mods and modders that actually use SHP vehicles to the extent this would be necessary. But as Blade said, voxels are here for a reason.
Support 510
This is a tricky feature to implement (how is that secondary turret used?- the secondary weapon? alternating bursts of the primary? do we support more than 1 extra turret? how will it be implemented as to not conflict with other special turret logics?), but one that I suspect has been desired since we got to flatten entire Soviet bases with Cruisers in RA1.
To answer the question of frequency of use- it's really a matter of how much value they place on ships. Battleships and Cruisers become a distinct possibility. WWII style ships in general, with multiple primary turrets could be used. Epic units? Maybe. It also opens up the opportunity to use Soviet multi-turreted tank designs of pre-WWII.
Despite all the possible complexities involved, it comes off as the more useful feature.
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