11.08.2010, 15:36:34
Bah, I don't like this DFD, all the issues are good ones.
For fight one:
While I did argue in favour of the single-click Chrono Sphere logic in its previous DFD, compared to the upgrades issue, it's just not as big. I made similar arguments on another Round 3 DFD issue that upgrades are severely limited in their capacity to upgrade stuff. Power, weapons and super weapons. That's basically all they do. Now, personally I prefer this upgrade issue to the one in the other DFD, which had an irritating requested implementation. Knowing my luck both will win their respective DFDs.
Very reluctantly, I'm going to have to say support #715, kill #725.
For fight two:
Blade poses a very good point for the first issue - such a thing is better done through expanding the DeploysInto logic than the suggested implementation here. That said, it makes sense for a GI to become more armoured when deployed, or a Desolator to become more vulnerable when deployed.
However, the second issue is definitely my preferred one of the two. People have been wanting the ability to add ore silos back for years, and this would finally do it. It would add more strategy to gameplay - players would have to defend their silos or risk losing a good proportion of their funds, additionally players would have their resources capped without building more silos, potentially limiting the irritating "mash Grizzly button thirty times, wait, repeat" strategy. It would shift gameplay back towards a resource-oriented dynamic rather than a spam-oriented one.
Therefore, my stance is support #607, kill #757.
For fight one:
While I did argue in favour of the single-click Chrono Sphere logic in its previous DFD, compared to the upgrades issue, it's just not as big. I made similar arguments on another Round 3 DFD issue that upgrades are severely limited in their capacity to upgrade stuff. Power, weapons and super weapons. That's basically all they do. Now, personally I prefer this upgrade issue to the one in the other DFD, which had an irritating requested implementation. Knowing my luck both will win their respective DFDs.
Very reluctantly, I'm going to have to say support #715, kill #725.
For fight two:
Blade poses a very good point for the first issue - such a thing is better done through expanding the DeploysInto logic than the suggested implementation here. That said, it makes sense for a GI to become more armoured when deployed, or a Desolator to become more vulnerable when deployed.
However, the second issue is definitely my preferred one of the two. People have been wanting the ability to add ore silos back for years, and this would finally do it. It would add more strategy to gameplay - players would have to defend their silos or risk losing a good proportion of their funds, additionally players would have their resources capped without building more silos, potentially limiting the irritating "mash Grizzly button thirty times, wait, repeat" strategy. It would shift gameplay back towards a resource-oriented dynamic rather than a spam-oriented one.
Therefore, my stance is support #607, kill #757.