11.08.2010, 11:52:56
Fight 1 I don't really like the troop crawler feature, seems a bit superfluous to me, but the main problem with the alpha lights, not being hidden when tunneling/cloaked, has apparently already been fixed. The remaining issue, animated alpha lights is IMO less compelling really only allowing moving cones that cannot be done in other ways.
In fight 2 I think both would be nice, but upgradable gap isn't used that much anyhow so if I had to choose I'd go with additional ore/tiberium spawning trees/whatever given that it allows the restoration of an FS feature.
In fight 2 I think both would be nice, but upgradable gap isn't used that much anyhow so if I had to choose I'd go with additional ore/tiberium spawning trees/whatever given that it allows the restoration of an FS feature.