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DFD-R3: 932 vs. 732, 991 vs. 283
#5
Fight 1 I don't really like the troop crawler feature, seems a bit superfluous to me, but the main problem with the alpha lights, not being hidden when tunneling/cloaked, has apparently already been fixed. The remaining issue, animated alpha lights is IMO less compelling really only allowing moving cones that cannot be done in other ways.

In fight 2 I think both would be nice, but upgradable gap isn't used that much anyhow so if I had to choose I'd go with additional ore/tiberium spawning trees/whatever given that it allows the restoration of an FS feature.


Messages In This Thread
DFD-R3: 932 vs. 732, 991 vs. 283 - by Renegade - 11.08.2010, 01:50:01
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by mt. - 11.08.2010, 03:37:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Blade - 11.08.2010, 11:52:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by MRMIdAS - 11.08.2010, 20:42:40
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Beowulf - 11.08.2010, 23:03:47
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by AlexB - 21.08.2010, 09:22:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by DCoder - 03.10.2010, 20:37:24



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