11.08.2010, 11:17:58
I agree unlockable campaigns would see almost no use and I was dissapointed to see the restored Map Select screen defeated on the argument that unlockable campaigns could provide similar functionality when it IMO doesn't. I would much rather have seen that progress and would have voted for that. As it is I don't feel I have much interest in either from the first fight.
For the second fight I'd rather see the forest fires logic restored, it is a nice graphical effect and can be made to provide tactical possibilities with damaging animations. The docking cell just lets the artists have a slight bit more freedom designing the refinery, they can suck it up and make do with what they have (for the few who would ever even make a new one) IMO. There are plenty of better logics waiting to be implemented, even graphical ones that will have a bigger visual impact than this.
For the second fight I'd rather see the forest fires logic restored, it is a nice graphical effect and can be made to provide tactical possibilities with damaging animations. The docking cell just lets the artists have a slight bit more freedom designing the refinery, they can suck it up and make do with what they have (for the few who would ever even make a new one) IMO. There are plenty of better logics waiting to be implemented, even graphical ones that will have a bigger visual impact than this.